Large Fey, Chaotic Evil
Armor Class 15 (natural armor)
Hit Points 76 (9d10 + 27)
Speed 30 ft.
STR
17 (+3)
DEX
12 (+1)
CON
16 (+3)
INT
12 (+1)
WIS
12 (+1)
CHA
14 (+2)
Skills Deception +4, Perception +3, Stealth +3, Survival +3
Damage Resistances Radiant
Senses Darkvision 60 ft., Passive Perception 13
Languages Common, Primordial, Sylvan
Challenge 2 (450 XP)
Proficiency Bonus +2

Desert Dweller. The hag is naturally adapted to hot climates and never needs to drink water.

Innate Spellcasting. The hag's innate spellcasting ability is Charisma (spell save DC 12). She can innately cast the following spells, requiring no material components:

3/day each: barkskin(self-only), disguise self (including the form of a Medium humanoid), sand cloak (new) 
1/day each: hallucinatory terrain

Actions

Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage and the target is grappled (escape DC 14).

Enthralling Kiss. The hag kisses a creature within 5 feet. If the creature is not willing, it must succeed on a DC 11 Dexterity saving throw to avoid the kiss. A creature kissed in this way must succeed on a DC 13 Wisdom saving throw or become charmed by the hag for 1 hour, with the same effects as a charm person spell. While a creature is charmed by this ability, it sees an illusion of the hag made beautiful instead of her true form, and believes the true form of the hag seen by others to be the illusion.

Description

Tall, hunched, emaciated, and sun-shriveled, the desert hags tread slowly and steadily across the dunes searching for lost travelers to entice and devour. If the target is well-provisioned, the hag uses her powers of illusion to appear as a lost and beautiful traveler in dire need of assistance. If the target is in need, she uses her abilities to appear as a beautiful traveler awaiting them in a secluded oasis. Her goal is to use her magical kiss upon her victim, charming them and luring them back to her lair to be devoured in safety.

Person Jerky. Desert hags often roam the desert in long and winding journeys, so they often dry and salt the meat of their victims, making jerky and other cured meats out of the hapless humanoids that they encounter and consume. They carry some of this dried meat with them on their journeys, sustaining themselves with it when prey is too sparse or dangerous.

Mirage Weavers. Desert hags use their powers of illusion to weave detailed mirages over the landscape, disguising their lairs as something less frightening or creating the right desert backdrop to enact their deceptions in. They take great pride in the efficacy of these mirages, and can be thrown into a rage if her illusory weaving is insulted or belittled.

Covens. A desert hag that is part of a coven (see the "Hag Covens" sidebar in the Monster Manual) has a challenge rating of 4 (1,100 XP).

Monster Tags: Hagfey

Environment: DesertMountainUnderdark

BenevolentEvil

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