Large Plant, Unaligned
Armor Class 16 Natural Armor
Hit Points 145 (11d12 + 24)
Speed 15 ft.
STR
18 (+4)
DEX
10 (+0)
CON
18 (+4)
INT
7 (-2)
WIS
12 (+1)
CHA
8 (-1)
Damage Resistances Bludgeoning
Damage Immunities Acid, Poison
Senses Blindsight 30 ft. (blind beyond this radius), Passive Perception 16
Languages Common --
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

False Appearance. While Eamaris remains motionless, it is indistinguishable from an ordinary fungus.

Thick Skin. Eamaris has gained a thick skin on soft ares of his body that prevents major damage to it. Eamaris can't be flanked in this form.

Reckless. At the start of his turn, Eamaris can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against him have advantage until the start of its next turn.

Mushroom Host. All of the three mushrooms on the back of Eamaris has 40 hp. If every mushroom or the host himself drops to 0 hp, Eamaris regains the control of his body.

Actions

Multiattack. The fungus makes 1d4 Slam attacks.

Slam. Melee Weapon Attack: +5 to hit, reach 10 ft., one creature. Hit: 10 (2d6+4) bludgeoning damage.

Reel. Eamaris pulls a creature by it up to 25 ft. straight toward him. The reeled creature must make DC 14 Dexterity saving throw to not get reeled.

 Black Mushroom. Eamaris shoots black spores in a 20 ft cone in front of him. Affected creatures must succeed on a DC 15 Wisdom saving throw or be frightened for 1 minute. The target can repeat the saving throw at the end of its turns, ending the effect on itself on a success.

Green Mushroom. Eamaris shoots green spores in a 20 ft cone in front of him. Affected creatures take 16 (4d6+2) poison damage, then must suceed on a DC 14 Constitution saving throw or be poisoned for 1 minute. Until this poison ends, the target suffers 6 (2d4) poison damage per turn. The target can repeat the saving throw at the end of each of its turns, ending the poison on itself on a success. (This effect does not stack).

Blue Mushroom. Eamaris shoots blue spores in a 20 ft cones in front of him. Affected creatures must succeed on a DC 15 Constitution saving throw or fall asleep and remain unconscious for 1 minute. The targets awaken if it takes damage or another creature takes an action to wake it. These spores have no effect on constructs and undead.

Reactions

Fire burns! If Eamaris gets fire damage, he emits a loud screeching scream that damages the sanity for 1d4 of the every creature in a 40 ft. radius.

It hurts! If one of the mushrooms gets damaged, the actions of that mushrooms gets activated and drains one charge.

Legendary Actions

In the first three rounds Eamaris uses the blessing of the Keeper Garmon.

1. I am reborn! Eamaris emits a spore cloud in a 20 ft. radius around him. Every creature in the cloud must make a DC 12 Constitution saving throw or coughs painfully for 1 round.

2. Your armor is nothing! Eamaris grabs an enemy in a 10 ft. radius around him. The creature gets crushed by the malformed hand of Eamaris and loses 2 points on his armor permanently.

3. Feed me! Eamaris grabs an enemy in 10 ft. around him and forces a leech seed under his skin. Eamaris regains every turn 3d6 hp and damages the host of the leech the same amount in return.

Description

Eamaris is under the influence of Garmon, the Keeper of the Hullack Forest. He targets every creature that doesn't live in the forest. As long as he has the mushrooms on his back or is concious the influence of Garmon forces Eamaris to fullfill his will.

Habitat: Forest

LeylaArden

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