Amphibious. The Deep One can breathe air and water.
Multi-attack. The Deep One makes two attacks: one with its bite and one with its claws or trident.
Bite. Melee Weapon Attack: +6 to hit, reach 3 ft., one target. Hit: 8 (1d8 + 4) piercing damage.
Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) slashing damage.
Trident. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/40 ft., one target. Hit: 11 (2d6 + 4) piercing damage.
Spell Casting. The Deep One is a 1st-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). The Deep One has following spells prepared:
Cantrips (at will):thaumaturgy
1st level (3 slots): bless, Dagon's Blessing
Description
The Deep Ones are an amphibious race that is very secretive. They have great cities deep beneath the sea, but can also live on land for extended periods of time. It is also said that Deep Ones may share a common ancestor with humans, allowing them to interbreed to create Deep Humans.
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