Medium Undead, Lawful Evil
Armor Class 13 (natural armor)
Hit Points 45 (7d8 + 14)
Speed 20 ft.
STR
14 (+2)
DEX
8 (-1)
CON
15 (+2)
INT
6 (-2)
WIS
10 (+0)
CHA
12 (+1)
Saving Throws WIS +2
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Cold, Necrotic, Poison
Condition Immunities Charmed, Exhaustion, Frightened, Paralyzed, Poisoned
Senses Darkvision 60 ft., Passive Perception 10
Languages Common
Challenge 2 (450 XP)
Proficiency Bonus +2
Actions

Multiattack. The mummy can use its Chilling Glare and make one Icy Grasp

Icy Grasp. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) bludgeoning damage plus 7 (2d6) cold damage. If the target is a creature, it must succeed on a DC 12 Constitution saving throw or be cursed with the mummy's freezing curse. The target's speed is halved while the target is cursed, which lasts until removed by the remove curse spell or other magic.

Chilling Glare. The mummy targets one creature it can see within 60 feet of it who's speed is halved, either by a mummy's freezing curse or by Vandomar's freezing blast. That creature must succeed on a DC 11 Wisdom saving throw or be restrained until the end of the mummy's next turn, as they feel as if they are frozen solid. If the target fails the saving throw by 5 or more, it is also paralyzed for the same duration. 

Description

Credits: Wizards of the Coast and Alistair B. and Mark D.

Monster Tags: undead

Habitat: Mountain

DerNachtEngl

Comments

Posts Quoted:
Reply
Clear All Quotes