Medium Humanoid (Orc), Chaotic Evil
Armor Class 16 (chain mail)
Hit Points 93 (11d8 + 44)
Speed 30 ft.
STR
18 (+4)
DEX
12 (+1)
CON
18 (+4)
INT
11 (+0)
WIS
11 (+0)
CHA
16 (+3)
Saving Throws STR +7, CON +7, WIS +3
Skills Intimidation +5
Senses Darkvision 60 ft., Passive Perception 10
Languages Common, Orc
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Bound to the Deck: Bakrosh has 2 cards. He draws one at the end of each of the following turns: The first turn of combat, and the turns where he is first reduced to or below half his remaining hit points.

Aggressive. As a bonus action, Bakrosh can move up to its speed toward a hostile creature that it can see.

Gruumsh's Fury. Bakrosh deals an extra 4 (1d8) damage when it hits with a weapon attack (included in the attacks).

Cloak of Displacement. Bakrosh appears to be standing in a place near his actual location, causing all attack rolls against him to be made with disadvantage. If he takes damage, the property ceases to function until the start of his next turn. This property is suppressed while he is incapacitated, restrained, or otherwise unable to move.

Actions

Multiattack. Bakrosh makes two attacks with his greataxe or his spear.

Greataxe. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 14 (1d12 + 4 plus 1d8) slashing damage.

Spear. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 12 (1d6 + 4 plus 1d8) piercing damage, or 13 (2d8 + 4) piercing damage if used with two hands to make a melee attack.

Battle Cry (1/Day). Each creature of the Bakrosh’s choice that is within 30 feet of it, can hear it, and not already affected by Battle Cry gain advantage on attack rolls until the start of the war chief's next turn. The war chief can then make one attack as a bonus action.

Description

Credits: Wizards of the Coast and Alistair B. and Mark D.

Monster Tags: Orc

DerNachtEngl

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