Legendary Resistance (2/day) If Cú Chulainn fails a saving throw, it can choose to succeed instead.
Multiattack. Cú Chulainn makes three spear attacks.
Spear. Melee Weapon Attack: +10 to hit, reach 5 ft. or range 20/60 ft., one target. Hit 9 (1d6 + 6) piercing damage or 10 (1d8 + 6) piercing damage if used with two hands to make a melee attack.
Spear. Ranged Weapon Attack: +10 to hit, range 20/60 ft., one target. Hit 9 (1d6 + 6) piercing damage.
Gáe Bolg Soaring Spear that Strikes with Death. (1/day) Each creature in an 20-foot cube must succeed on a DC 17 dexterity saving throw and take 65 (10d12) force damage on a failed saving throw or half as much damage on a successful one. This damage is magical.
Parry: Cú Chulainn adds 3 to his AC against one melee attack that would hit him. To do so, Cú Chulainn must see the attacker and be wielding a melee weapon.
Spear Attack (Costs 1 Action). Cú Chulainn makes an attack with his spear.
Move (Costs 1 Action). Cú Chulainn walks 30 feet.
Gáe Bolg Barbed Spear that Pierces with Death. Melee weapon attack: +10 to hit, reach 10 ft. one target. Hit 10 (1d8 + 6) piercing + 65 (10d12) necrotic damage and the target must make a DC 21 Constitution saving throw for be poisoned until it is cured. This damage is magical.
Description
Enter a general description for your monster here.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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