Medium Humanoid (Human), Lawful Neutral
Armor Class 17 Splint
Hit Points 219 (23d8 + 115)
Speed 30 ft.
STR
23 (+6)
DEX
18 (+4)
CON
21 (+5)
INT
17 (+3)
WIS
18 (+4)
CHA
15 (+2)
Saving Throws INT +7, CHA +6
Skills Acrobatics +8, Athletics +11, Intimidation +9, Perception +8, Stealth +8
Senses Passive Perception 18
Languages Common
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Legendary Resistance (2/day) If Cú Chulainn fails a saving throw, it can choose to succeed instead.

Actions

Multiattack. Cú Chulainn makes three spear attacks.

Spear. Melee Weapon Attack: +10 to hit, reach 5 ft. or range 20/60 ft., one target. Hit 9 (1d6 + 6) piercing damage or 10 (1d8 + 6) piercing damage if used with two hands to make a melee attack.

Spear. Ranged Weapon Attack: +10 to hit, range 20/60 ft., one target. Hit 9 (1d6 + 6) piercing damage.

Gáe Bolg Soaring Spear that Strikes with Death. (1/day) Each creature in an 20-foot cube must succeed on a DC 17 dexterity saving throw and take 65 (10d12) force damage on a failed saving throw or half as much damage on a successful one. This damage is magical.

Reactions

Parry: Cú Chulainn adds 3 to his AC against one melee attack that would hit him. To do so, Cú Chulainn must see the attacker and be wielding a melee weapon.

Legendary Actions

Spear Attack (Costs 1 Action). Cú Chulainn makes an attack with his spear.

Move (Costs 1 Action). Cú Chulainn walks 30 feet.

Gáe Bolg Barbed Spear that Pierces with Death. Melee weapon attack: +10 to hit, reach 10 ft. one target. Hit 10 (1d8 + 6) piercing + 65 (10d12) necrotic damage and the target must make a DC 21 Constitution saving throw for be poisoned until it is cured. This damage is magical.

 

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Karkat_Kitsune

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