Large Fiend, Any Chaotic Alignment
Armor Class 17 Natural Armor
Hit Points 100 (4d20 + 20)
Speed 30 ft.
STR
18 (+4)
DEX
20 (+5)
CON
14 (+2)
INT
16 (+3)
WIS
14 (+2)
CHA
16 (+3)
Saving Throws DEX +8
Damage Vulnerabilities Radiant
Damage Resistances Necrotic; Bludgeoning, Piercing, and Slashing from Magic Weapons; Bludgeoning, Piercing, and Slashing while in Dim Light or Darkness
Damage Immunities Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Condition Immunities Charmed, Frightened
Senses Darkvision 120 ft., Passive Perception 12
Languages They can understand Common, Infernal and Abyssal, and can speak in any language using Telepathy.
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Beings of darkness. Unversed Captains gain advantage on attack rolls when in dim light or darkness.

Negative aura +. Creatures within 60ft. of the Unversed Captain have their conditions extended or amplified.

Pack tactics +. The Unversed Captain has advantage on an attack roll against a creature if at least one of the Unversed Captain's allies is within 20 feet of the creature and the ally isn't incapacitated.

Corrupted body. If the Unversed Captain is hit by a meelee attack, the attacker must succeed on a CON saving throw (DC 12), becoming poisoned upon failure.

Innate caster. The Unversed Captain can cast Darkness at will.

Actions

Multiattack. The Unversed Captain performs either two claw attacks, two bite attacks or one claw attack and one bite attack.

Claw attack. The Unversed Captain attacks with its claws. (Attack: +5 to hit, range: 5ft., 1 target. Hit: 1d8+5 slashing damage)

Bite. The Major Unversed bites down on an opponent. (Attack: +3 to hit, range: 5ft., 1 target. Hit: 1d8+5 piercing damage)

Summon ally. The Major Unversed can sumon 1d8 Minor Unversed, 1d6 Unversed or 1d4 Major Unversed as a bonus action.

Inspire. The Unversed Captain can inspire its allies, granting them an additional 1d6 to any attack roll or saving throw they do. The allies must be at, at most, 60 ft. of the Captain, but they do not need to see or hear it for this action to take effect.

Manic Rush. The Unversed Captain deals four consecutive claw attacks in a single turn, being unable to attack in the next.

Reactions

Opportunity attack. If a creature within the Unversed Captain's attack range moves out of their original spot, the Unversed Captain can perform a bite attack or a claw attack with advantage.

 

Description

Twiching, skittering beings made of pure negative emotions, causing general havoc wherever they appear.

Unversed Captains are the apparent leaders of the Unversed. Powerful and conscient, Unversed Captains are cunning and quick, though they all seem to remain devout to one single, unknown being, following their "orders" without question.

LionstarLeonidas

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