Medium Fey, Chaotic Evil
Armor Class 15 (natural armor)
Hit Points 65 (10d8 + 20)
Speed 30 ft.
STR
18 (+4)
DEX
15 (+2)
CON
14 (+2)
INT
16 (+3)
WIS
13 (+1)
CHA
16 (+3)
Skills Arcana +5, Deception +5, Perception +3, Stealth +4
Damage Resistances Fire, Poison, Psychic
Condition Immunities Frightened
Senses Darkvision 60 ft., Passive Perception 13
Languages Abyssal, Common, Draconic, Ignan
Challenge 4 (1,100 XP)
Proficiency Bonus +2

Flame Walker. The hag and any equipment she is wearing or carrying are immune to the damage dealt by nonmagical fire, and she can breathe ashes, smoke, and the stinking cloud spell without any negative effects.

Innate Spellcasting. The hag's innate spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). She can innately cast the following spells, requiring no material components:

At will: burning handscontrol flames*, produce flame 
2/day each: disguise selffog cloudpyrokinesis (new) 
1/day each: crown of madnessheat metalstinking cloud

Actions

Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage plus 3 (1d6) fire damage.

Produce Flame (Cantrip). Ranged Spell Attack: +5 to hit, range 30 ft., one creature. Hit: 9 (2d8) fire damage.

Reactions

Blood Madness (1/Day). When the hag kills a creature, she can enter a state of blood madness for 1 minute. While affected by blood madness, the hag loses her ability to distinguish friend from foe and attempts to witness and cause as much death as possible with no regard for her own safety. She has advantage on saving throws made to maintain concentration or resist enchantment spells, she can't be charmed, and her speed is increased by 10 feet.

Description

The mad crimson hags are known for reveling in blood, fire, ashes, and destruction. More than anything, they enjoy starting fires that consume entire communities, especially if they can trick the inhabitants into being trapped within the conflagration. They often appear in the flames and smoke, cackling and taunting their helpless victims as they reveal their true ashen, gray form and their burning red eyes.

When they can't ignite an entire village or town, these hags settle for using their illusory disguises to frame others for arson and cause chaos that way. Crimson hags have just as much love for deception as other hags, and often pose as diviners that peer into mystical flames when enacting their schemes.

Maddened By Terrors. The sight of fresh blood drives a crimson hag into a temporary state of madness. In this blood madness, the hag experiences hallucinations of horrors and terrors, shrieking things that test one's sanity, and visions from beyond. By the time they are adults, crimson hags have been driven to a constant state of half-madness, and they no longer fear not only their own hallucinations, but anything at all. These hags enjoy the rush they feel while in the blood madness, and eagerly scheme for their best opportunity to enter the state and enjoy the reckless sadism that it brings to the fullest before the blood madness ends.

Self-Destructive Covens. There are many reasons why a coven of crimson hags, once established, rarely lasts very long. The most prominent is the hags' proclivity for wanton destruction and especially their blood madness. In the throes of the madness, a crimson hag will often attack its own allies, including other crimson hags within the coven, if they are nearby. Of course, even without the blood madness, a crimson hag's love for ruin, destruction, and deception make schemes of betrayal and sabotage all the more enticing. However, this results in great collateral damage. When a powerful coven of crimson hags self-destructs, it can cause untold carnage, destruction, and death across the land.

A crimson hag that is part of a coven (see the "Hag Covens" sidebar in the Monster Manual) has a challenge rating of 6 (2,300 XP).

Monster Tags: Hagfey

Environment: GrasslandMountainSwampUnderdark

BenevolentEvil

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