Medium Plant, Neutral
Armor Class 16 Natural Armor
Hit Points 70 (10d10 + 20)
Speed 30 ft., Burrow 15 ft.
STR
15 (+2)
DEX
15 (+2)
CON
13 (+1)
INT
9 (-1)
WIS
8 (-1)
CHA
11 (+0)
Saving Throws DEX +5, CON +4
Damage Vulnerabilities Slashing
Damage Resistances Bludgeoning, Piercing; Bludgeoning, Piercing, and Slashing from Magic Weapons, Damage from Spells
Condition Immunities Blinded, Charmed, Deafened, Exhaustion, Frightened
Senses Passive Perception 14
Languages can understand common but can not speak it
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Regeneration: The Blood Blossom regains 7 hit points at the start of its turn. If it takes cold, fire, or necrotic damage, this trait doesn’t function at the start of the Blood Blossom’s next turn. The Blood Blossom dies only if it starts its turn with 0 hit points and doesn’t regenerate.

Mana Drain:  When the Blood Blossom attacks if the creature has spells it will consume a random spell slot determined by 1d10, 10 and any spell slot unavailable being a rerole and heal 1 hp per the spell slot's level.

Actions

Blood Drain: Melee Weapon Attack: +3 to hit, reach 10 ft., one target. Hit: 17 (2d8 + 3 +1d12) 2d8 + 3 piercing damage, 1d12 necrotic damage. 

 

Reactions

Blood Shield: When there are injured creatures with in 10ft of Blood Blossom it has resistance to ranged attacks.

Description

The Blood Blossom looks like a dark red budding flower with thorns all over giving the same feeling of pleasure and terror of the flowers on the Blood Bush. if the Blood Bush dies the Blood Blossom will try to run away and plant it self to grow into a new Blood Bush.

Monster Tags: plant

Habitat: ForestUnderdark

Polardude

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