Regeneration: The Blood Blossom regains 7 hit points at the start of its turn. If it takes cold, fire, or necrotic damage, this trait doesn’t function at the start of the Blood Blossom’s next turn. The Blood Blossom dies only if it starts its turn with 0 hit points and doesn’t regenerate.
Mana Drain: When the Blood Blossom attacks if the creature has spells it will consume a random spell slot determined by 1d10, 10 and any spell slot unavailable being a rerole and heal 1 hp per the spell slot's level.
Blood Drain: Melee Weapon Attack: +3 to hit, reach 10 ft., one target. Hit: 17 (2d8 + 3 +1d12) 2d8 + 3 piercing damage, 1d12 necrotic damage.
Blood Shield: When there are injured creatures with in 10ft of Blood Blossom it has resistance to ranged attacks.
Description
The Blood Blossom looks like a dark red budding flower with thorns all over giving the same feeling of pleasure and terror of the flowers on the Blood Bush. if the Blood Bush dies the Blood Blossom will try to run away and plant it self to grow into a new Blood Bush.
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