Small Beast, Unaligned
Armor Class 12
Hit Points 15 (3d6 + 1)
Speed 15 ft., fly 70 ft.
STR
6 (-2)
DEX
15 (+2)
CON
8 (-1)
INT
2 (-4)
WIS
12 (+1)
CHA
5 (-3)
Skills Perception +3, Stealth +3
Damage Resistances Acid
Senses Darkvision 120 ft., Passive Perception 13
Languages --
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Flyby. The owl doesn't provoke opportunity attacks when it flies out of an enemy's reach.

Keen Hearing and Sight. The owl has advantage on Wisdom (Perception) checks that rely on hearing or sight.

Actions

Talons. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4+2) slashing damage.

Stunning Screech (1/Day): The aberrant owl emits a horrific screech. Each creature within 20 feet of it that can hear it must succeed on a DC 14 Constitution saving throw or be stunned until the end of the owl's next turn.

Acid Spew (1/Day): The aberrant owl spews a bubble of acid at one creature within range, or two creatures within range that are within 5 feet of each other. A target must succeed on a Dexterity saving throw or take 1d6 acid damage.

Description

In a wasteland created by a failed magical experiment, some animals mutated as they adapted to their new environment by gaining abilities beyond the normal for their species. The owls grew in size and gained the ability to stun prey with their screech once a day as well as spew acid in a short area.

Monster Tags: Misc Creature

Habitat: ArcticDesertForest

Haggard_Delphin

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