Aggressive. As a bonus action, the aberrant camel can move up to its speed toward a hostile creature that it can see.
Poor Sight. The aberrant camel has disadvantage on Wisdom (Perception) checks that rely on sight.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 7 (1d10 + 2) piercing damage, and the target is grappled (escape DC 12). Until this grapple ends, the target is restrained, and the crocodile can't bite another target.
Ethereal Shift (1/Day). The camel shifts into the border regions of the ethereal plane. Its movement is hindered by half (each foot of movement costs an extra foot), and it can only spend 5 minutes in that realm. While in the ethereal plane, it is immune to any attacks or effects on the physical plane and cannot affect anything on the physical plane. It may step out of the ethereal plane whenever it wants to.
Description
In a wasteland created by a failed magical experiment, some animals mutated to adapt to their new environment. The camel mutated into a powerful predator. Its mouth grew larger and its teeth grew long and sharp to allow it to trap prey more easily. It also gained the ability to disappear into the ethereal plane for a short time as it stalks its prey.
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