Large Beast, Unaligned
Armor Class 12
Hit Points 20 (3d10 + 4)
Speed 60 ft., swim 45 ft.
STR
16 (+3)
DEX
14 (+2)
CON
12 (+1)
INT
1 (-5)
WIS
8 (-1)
CHA
3 (-4)
Damage Resistances Fire
Senses Blindsight 10 ft., Passive Perception 10
Languages --
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Slithering Speed. The aberrant constrictor snake doesn't provoke opportunity attacks when it slithers out of an enemy's reach.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) piercing damage.

Constrict. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 6 (1d8 + 2) bludgeoning damage, and the target is grappled (escape DC 14). Until this grapple ends, the creature is restrained, and the snake can't constrict another target.

Fire Tail (3/Day): Ranged Attack: +2 to hit, range 60 ft., one creature. Hit: 6 (1d10) fire damage. Any flammable object hit by this ability ignites if it isn't being worn or carried.

Description

In a wasteland created by wizards who performed a failed magical experiment, some animals mutated to adapt to their new environment. The constrictor snake gained considerable speed and the ability to disengage quickly. It also gained the ability to sling fire from its tail, now colored bright red to mark its aberration, as if casting fire bolt though the range is significantly reduced.

Monster Tags: Misc Creature

Habitat: DesertForest

Haggard_Delphin

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