Medium Humanoid (Human), Chaotic Good
Armor Class 18 plate
Hit Points 298 (35d8 + 140)
Speed 30 ft.
STR
19 (+4)
DEX
25 (+7)
CON
4 (-3)
INT
13 (+1)
WIS
17 (+3)
CHA
15 (+2)
Saving Throws CON +2, INT +6
Skills Acrobatics +11, Animal Handling +15, Perception +8
Senses Passive Perception 18
Languages Common
Challenge 16 (15,000 XP)
Proficiency Bonus +5
Traits

Mounted Combatant: While Astolfo is mounted and not Incapacitated, they gains the following benefits:

  • Astolfo has advantage on melee attack rolls against any unmounted creature that is smaller than your mount.
  • Astolfo can force an attack targeted at your mount to target Astolfo instead.
  • If Astolfo's mount is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.

Legendary Resistance (2/day): If Astolfo fails a saving throw, they can choose to succeed instead.

Actions

Multiattack. Astolfo makes 5 Scimitar attacks.

Scimitar. Melee weapon attack: +7 to hit, reach 5 ft., one target. Hit 10 (1d6+7) slashing damage.

Trap of Argalia Down with a Touch. Melee weapon attack: +5 to hit, reach 10 ft., one target. Hit 10 (1d12+4) piercing damage and the target must succeed on a DC 18 strength saving throws or be knocked prone. This damage is magical.

Summon hippogriff (1/day). Astolfo magically summons a hippogriff in an unoccupied space within 5 feet of them-self and mounts it as a bonus action.

Hippogriff Otherworldly Phantom Horse (1/day). Astolfo can only use this action when they are riding a hippogriff. Astolfo and the hippogriff magically teleport, along with any equipment it is wearing or carrying, up to 40 feet to an unoccupied space space he can see. After teleporting, each creature in an 20-foot cube must succeed on a DC 17 intelligence saving throw and take 99 (18d10) force damage on a failed saving throw or half as much damage on a successful one. This damage is magical. Until the end of Astolfo’s next turn, attack rolls against Astolfo have disadvantage and Astolfo has advantage on all attack rolls.

Reactions

Parry: Astolfo adds 3 to his AC against one melee attack that would hit him. To do so, Astolfo must see the attacker and be wielding a melee weapon.

 

Legendary Actions

Weapon Attack (Costs 1 Action). Astolfo makes an attack with one of his weapons.

Summon hippogriff (Costs 2 Actions) (1/day). If Astolfo is not currently riding a hippogriff, they magically summon one a in an unoccupied space within 5 feet of them-self and mounts it as a bonus action.

Hippogriff Otherworldly Phantom Horse (Costs 3 Actions) (1/day). Astolfo can only use this action when they are riding a hippogriff. Astolfo and the hippogriff magically teleport, along with any equipment it is wearing or carrying, up to 40 feet to an unoccupied space space he can see. After teleporting, each creature in an 20-foot cube must succeed on a DC 17 intelligence saving throw and take 99 (18d10) force damage on a failed saving throw or half as much damage on a successful one. This damage is magical. Until the end of Astolfo’s next turn, attack rolls against Astolfo have disadvantage and Astolfo has advantage on all attack rolls.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Karkat_Kitsune

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