Large Fiend (Demon, Tiefling), Chaotic Neutral
Armor Class 17 Natural Armor
Hit Points 158 (12d12 + 15)
Speed 35 ft.
STR
18 (+4)
DEX
17 (+3)
CON
16 (+3)
INT
10 (+0)
WIS
10 (+0)
CHA
9 (-1)
Saving Throws STR +7, DEX +6
Damage Resistances Bludgeoning, Piercing, and Slashing from Magic Weapons
Damage Immunities Fire
Senses Darkvision, Passive Perception 14
Languages Infernal can only speak infernal, can understand some common
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Flame Breath (1 per day) -  Each creature in a 15-foot cone must make a Dexterity saving throw. A creature takes 6d6 fire damage on a failed save, or half as much damage on a successful one.
The fire ignites any flammable objects in the area that aren't being worn or carried.

Reckless - At the start of its turn, the avatar can gain advantage on all melee weapon attack rolls it makes during that turn, but attack rolls against it have advantage until the start of its next turn.

Actions

Multiattack - Casthor makes two attacks

Greataxe - Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 17 (1d12 + 4) slashing damage

 

Legendary Actions

Gore (1 Legendary Action). dash 15 ft towards an opponent, deals 2d8+6 damage or half as much on a successful STR save of 16. If save failed push opponent back 10 ft target is now grappled and can become ungrappled at the beginning of their next turn 

 

Redskull_46

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