Large Beast, Chaotic Neutral
Armor Class 16 Natural Armor
Hit Points 70 (15d20)
Speed 60 ft.
STR
18 (+4)
DEX
13 (+1)
CON
14 (+2)
INT
7 (-2)
WIS
12 (+1)
CHA
8 (-1)
Skills Perception +5, Stealth +3
Damage Vulnerabilities Fire
Damage Immunities Cold
Senses Passive Perception 18
Languages Winter Wolf
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Keen Hearing and Smell. The Ancient Winter Wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. The Ancient Winter Wolf has advantage on attack rolls against a creature if at least one of thier allies is within 5 feet of the creature and the ally isn't incapacitated.

Trample. When the Ancient Winter Wolf enters any enemy's space for the first time on a turn, the enemy must succeed on a DC 14 Strength saving throw or be knocked prone.

Actions

Multiattack. The Ancient Winter Wolf makes one bite and one claw attack. 

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 14 (2d12 + 6) piercing damage. The target must make a DC 14 Str. saving throw or be knocked prone.

ClawMelee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 12 (2d10+2)

Cold Breath (Recharge 5-6). The Ancient Winter Wolf exhales a blast of freezing wind in a 15-foot cone. Each creature in that area must make a DC 14 Dexterity saving throw, taking 18 (4d8) cold damage on a failed save, or half as much damage on a successful one.

Description

The Ancient Winter Wolf is a much older and powerful version of the Winter Wolf, easily spotted by its massive size and raident magical energy. It's believed that these creatures can't be found in nature - and are actually the spawn of Fenrir.

GenderDoctor

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