Medium Elemental, Neutral
Armor Class 18 (plate)
Hit Points 127 (17d8 + 51)
Speed 40 ft., swim 40 ft.
STR
18 (+4)
DEX
14 (+2)
CON
16 (+3)
INT
8 (-1)
WIS
10 (+0)
CHA
10 (+0)
Damage Resistances Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Acid
Condition Immunities Paralyzed, Petrified, Poisoned, Prone
Senses Darkvision 60 ft., Passive Perception 10
Languages Aquan and one language of its creator’s choice, Primordial
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Magic Weapons. The myrmidon’s weapon attacks are magical.

Actions

Multiattack. The myrmidon makes three glaive attacks.

Glaive. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 9 (1d10 + 4) slashing damage, or 15 (2d10 + 4) slashing damage if used with two hands to make a melee attack.

Melting Strikes (Recharge 6). The myrmidon uses Multiattack. Each attack that hits deals an extra 5 (1d10) acid damage. A target that is hit by one or more of these attacks takes 2d6 acid damage for 2 turns.

Monster Tags: Elemental

KidLeo

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