Armor Class
18
(plate)
Hit Points
127
(17d8 + 51)
Speed
40 ft., swim 40 ft.
STR
18
(+4)
DEX
14
(+2)
CON
16
(+3)
INT
8
(-1)
WIS
10
(+0)
CHA
10
(+0)
Damage Resistances
Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities
Acid
Senses
Darkvision 60 ft., Passive Perception 10
Languages
Aquan and one language of its creator’s choice, Primordial
Challenge
7 (2,900 XP)
Proficiency Bonus
+3
Traits
Magic Weapons. The myrmidon’s weapon attacks are magical.
Actions
Multiattack. The myrmidon makes three glaive attacks.
Glaive. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 9 (1d10 + 4) slashing damage, or 15 (2d10 + 4) slashing damage if used with two hands to make a melee attack.
Melting Strikes (Recharge 6). The myrmidon uses Multiattack. Each attack that hits deals an extra 5 (1d10) acid damage. A target that is hit by one or more of these attacks takes 2d6 acid damage for 2 turns.
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