Medium Humanoid (Human), Lawful Good
Armor Class 50 Natural
Hit Points 100 (5d20)
Speed
STR
30 (+10)
DEX
30 (+10)
CON
30 (+10)
INT
30 (+10)
WIS
30 (+10)
CHA
30 (+10)
Saving Throws CON +19, INT +19, WIS +19
Damage Resistances All
Condition Immunities Blinded, Frightened, Paralyzed, Poisoned
Senses Darkvision, Passive Perception 30
Languages All
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Traits

Azorhan was a legendary adventure before becoming the Royal Archmage. He has a vast knowledge of the universe as well as many hidden abilities.

Actions

-Mass Paralysis: All creatures within 100 feet must pass a constitution saving throw of 18 or higher. If passed, creatures are only paralyzed for 1 rotation. If failed, creatures are paralyzed for 3 rotations.

-Ignite: Causes target creature to combust dealing 2d20 damage. Target is now burned, taking 1d6 burn damage for 3 rotations.

-Astral Assistance: Transfers power from the nearest star to boost the caster's attacks by 1d10. Does not apply to status effects.

Legendary Actions

-10,000 Demon Beast Array: Releases the power of 10,000 demon beats into a concentrated blast. This ability takes a full rotation to cast and deals 1d100 damage.

-Cosmic Cannon: Utilize the raw power of the cosmos to smite your enemies. Deals 2d100 damage to all creatures in a 50-foot radius.

Mythic Actions

-The God Seed: The God Seed can be planted into a creature to grant them the "Trinity" ability. The "Trinity" ability causes the user to slightly influence the powers of time, space, and void.

Monster Tags: NPC

Ryanwspears

Comments

Posts Quoted:
Reply
Clear All Quotes