Azorhan was a legendary adventure before becoming the Royal Archmage. He has a vast knowledge of the universe as well as many hidden abilities.
-Mass Paralysis: All creatures within 100 feet must pass a constitution saving throw of 18 or higher. If passed, creatures are only paralyzed for 1 rotation. If failed, creatures are paralyzed for 3 rotations.
-Ignite: Causes target creature to combust dealing 2d20 damage. Target is now burned, taking 1d6 burn damage for 3 rotations.
-Astral Assistance: Transfers power from the nearest star to boost the caster's attacks by 1d10. Does not apply to status effects.
-10,000 Demon Beast Array: Releases the power of 10,000 demon beats into a concentrated blast. This ability takes a full rotation to cast and deals 1d100 damage.
-Cosmic Cannon: Utilize the raw power of the cosmos to smite your enemies. Deals 2d100 damage to all creatures in a 50-foot radius.
-The God Seed: The God Seed can be planted into a creature to grant them the "Trinity" ability. The "Trinity" ability causes the user to slightly influence the powers of time, space, and void.
Comments