Armor Class
19
(Natural Armor, Shield)
Hit Points
270
(20d12 + 140)
Speed
40 ft.
STR
27
(+8)
DEX
8
(-1)
CON
25
(+7)
INT
8
(-1)
WIS
10
(+0)
CHA
12
(+1)
Saving Throws
STR +13, CON +12, CHA +6
Skills
Athletics +13, Perception +5
Damage Immunities
Lightning
Condition Immunities
Charmed, Frightened, Paralyzed
Senses
Darkvision 60, Passive Perception 15
Languages
Draconic
Challenge
15 (13,000 XP)
Proficiency Bonus
+5
Traits
Magic Resistance. The bluespawn has advantage on saving throws against spells and other magical effects.
Immovable Form. The bluespawn is immune to any spell or effect that would move it against it's will.
Actions
Multiattack. The bluespawn makes two longsword attacks and one attack with it's dragonskull shield.
Longsword. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 20 (3d8 + 7) slashing damage.
Dragonskull Shield. Melee Weapon Attack: +14 to hit, reach 10 ft., one target, Hit: 17 (3d6 +7 bludgeoning damage), and the target must make a DC 21 Strength (Athletics) or Dexterity (Acrobatics) check (the target chooses the ability to use) or be pushed 15ft and fall prone.
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