Fire Form. The elemental can move through a space as narrow as 1 inch wide without squeezing. A creature that touches the elemental or hits it with a melee attack while within 5 feet of it takes 3 (1d6) fire damage. In addition, the elemental can enter a hostile creature's space and stop there.
Illumination. The elemental sheds bright light in a 30-foot radius and dim light in an additional 30 feet.
Water Vulnerability. When the elemental is doused by water, it deals no fire damage until the end of its next turn
Pyre Talons. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) fire damage. If the target is a creature, or flammable object, it ignites. Until a creature uses an action to pat the flames out, the target takes 3 (1d6) fire damage at the end of each of its turns.
Description
The Cinder is small fire elemental, and would be near indistinguishable from a common campfire, if not for the lack of kindling at its base, and the occasional flickering of a formless face across its surface.
Previous Versions
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5/19/2020 1:43:59 PM
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7/4/2020 9:54:39 PM
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28
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Coming Soon
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