Small Fey, Lawful Evil
Armor Class 17 (natural armor)
Hit Points 115 (21d6 + 42)
Speed 25 ft.
STR
15 (+2)
DEX
16 (+3)
CON
14 (+2)
INT
18 (+4)
WIS
15 (+2)
CHA
19 (+4)
Skills Arcana +8, Deception +8, Nature +8, Perception +6, Stealth +7
Damage Resistances Cold, Thunder
Damage Immunities Lightning
Senses Darkvision 60 ft., Passive Perception 16
Languages Common, Deep Speech, Draconic, Giant, Primordial, Sylvan
Challenge 10 (5,900 XP)
Proficiency Bonus +4

Amphibious. The hag can breathe air and water.

Portent from Weather. At the start of each day, the hag peers into the sky or the ocean for at least 1 minute, then the DM rolls three d20s and records the numbers rolled. During that day, the hag can replace any attack roll, saving throw, or ability check made by her or a creature that she can see with one of these foretelling rolls before the roll is made.

Innate Spellcasting. The hag's innate spellcasting ability is Charisma (spell save DC 16). She can innately cast the following spells, requiring no material components, although she can only cast divination or scrying by staring at the sky, the currents of the ocean, or a storm that she has trapped or bottled:

At will: call lightningdisguise selfdruidcraft,  feather fallfly (self only), gaseous form, gust of wind
3/day each: control waterfog cloud (as 5th-level), lightning bolt (as 5th-level), water walk
1/day each: control weatherdivinationgeas, scryingwind walk

Actions

Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d8 + 2) bludgeoning damage plus 9 (2d8) lightning damage.

Bottled Storm (1/Day). The hag releases the storm cloud she had saved in a bottle. The area within 60 feet of the hag becomes heavily obscured difficult terrain for 1 minute. The hag ignores this difficult terrain. Any creature that begins its turn in the area or enters it for the first time on a turn takes 13 (3d8) lightning damage.

Reactions

Cloud Form. When the hag would be hit by a melee attack, she can transform into a cloud for a moment, causing the attack to miss. When she does, she can fly or swim up to 15 feet without provoking opportunity attacks before she returns to normal, at which point she falls if she is still aloft and cannot fly.

Description

A storm hag spends most of her time watching the weather and planning. She appears at first as a shrunken elderly woman with wiry and scattered hair that often looks like a gray thundercloud, and she greets visitors warmly. Yet behind this congenial mask they present for first impressions, these hags are just as malicious as any other.

Storm hags take sadistic joy in making bargains, contracts, and deals that turn unexpectedly against their victims and ruin their lives -- more than any other kind of hag. These hags always prefer to use such a bargain when inflicting suffering, and find the chaotic nature of other hags to be distasteful at best. Their true forms have bone-white skin that is covered in twisted electrical scars, but they reveal these forms only right before they finally consume a hapless and ruined victim.

Weather Diviners. The sky and the movement of clouds -- or the currents of the ocean -- are like a swirling map of the future to the eldritch eyes of a storm hag. They use these weather auguries to inform their decisions when making their dark bargains, as well as using the information as bargaining chips directly. Storm hags are so renowned for their divinations that blue dragons, storm giants, djinni, and even aboleths come looking to trade for what they know.

Bottling a Storm. Storm hags gain their name not only from their innate affinity for storms, but also from their practice of capturing pieces of storm clouds. These hags venture into thunderstorms with special magic bottles that they use to siphon a chunk of the cloud's primal magic, sealing the bottle to contain it. They use these bottled storms to focus their magic, to observe in lieu of real storms, or even to unleash as a measure of self-defense. Adventurers who slay a storm hag often make use of the bottled storms she has lining the shelves inside of her lair.

Some storm hags can animate small clouds to sit and ride upon to fly through the sky without effort. Such a cloud acts as a carpet of flying that can be contained or released from a bottle by speaking its command word.

Capricious Wrath. While storm hags excel at hiding their wicked nature behind a mask of friendly warmth, their true emotions are always swirling underneath the surface, ready to be unleashed at a moment's notice. The wrong move or word can take a storm hag from dignified friendliness into a tempestuous rage. Should you manage to outsmart them in one of their dark bargains, you may find the storm hag's rage to be never-ending, and legends say her wrath may persist in some eldritch form even after her death...

Covens. A howling hag that is part of a coven (see the "Hag Covens" sidebar in the Monster Manual) has a challenge rating of 12 (8,400 XP).

Variant: Deep-Sea Storm Hags

There is another kind of storm hag which lives deep beneath the sea. These hags are Medium instead of Small, and while their tentacle-like legs give them a walking speed of only 10 feet, they have a swimming speed of 40 feet, and judiciously avoid the land. Aquatic storm hags transform into a cloud of black ink when they use their Cloud Form reaction while underwater, and they can innately cast water breathing instead of water walk.

These sea witches are just as fond of deceptive deals and trades as their land-dwelling cousins, and frequently make victims of merfolk, tritons, sea elves, and even deeplings at times. Those poor, unfortunate souls.

Monster Tags: Hagfey

Environment: CoastalMountainSwampUnderwaterUrban

BenevolentEvil

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