Medium Construct, Neutral
Armor Class 15 (natural armor)
Hit Points 52 (8d8 + 16)
Speed 40 ft.
STR
14 (+2)
DEX
22 (+6)
CON
14 (+2)
INT
4 (-3)
WIS
10 (+0)
CHA
6 (-2)
Saving Throws DEX +8, CON +4
Skills Athletics +4, Perception +4
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison
Condition Immunities Charmed, Exhaustion, Poisoned
Senses Darkvision 60 ft., Passive Perception 14
Languages One language it's creator knows
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

Clockwork Wind-down. The clockwork cavalier slowly winds down over the course of the combat. At the end of each of it's turns, it's movement is reduced by 5ft and it recieves a -1 penalty to attack rolls, damage rolls and dexterity saving throws. Once it's movement reaches 0ft in this way, it is incapacitated until rewound.

Vigilant. The clockwork cavalier can’t be surprised and is immune to magic that would put it to sleep.

Actions

Rapier Strike. Melee Weapon Attack: +8 to hit, reach 5 ft., one target you can see. Hit: 1d8 + 6 piercing damage.

 

Reactions

Parry. The clockwork cavalier reduces the damage roll attack made towards it by 1d10.

Description

A clockwork cavalier is a metallic humanoid (usually plated with tarnished bronze), elaborately forged to resemble a handsome, mustached gentleman, with a winding mechanism (a key) in its back between the shoulder blades, and armed with a sword extending from its right forearm. Once it has been wound up, the cavalier will wait in place until it can perceive a humanoid armed with a sword, whom it will challenge to fight a duel to the death. If the opponent declines, the cavalier will accuse them of cowardice, and attack the following round. During combat the Cavalier will mock its opponent with a selection of insults and taunts. Any other combatants striking the Cavalier will also become targets. A Cavalier never flees from a fight.

The cavalier grows slower as it winds down. Eventually it comes to a complete halt and is thereafter totally unable to move or fight.

Weeou

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