Huge Monstrosity (Human), Lawful Evil
Armor Class 30 Natural armor
Hit Points 14302 (6d20)
Speed 80 ft., Climb 80 ft., Swim 20 ft.
STR
30 (+10)
DEX
27 (+8)
CON
30 (+10)
INT
30 (+10)
WIS
30 (+10)
CHA
15 (+2)
Saving Throws CON +19, INT +19, WIS +19
Skills Insight +20
Damage Vulnerabilities Fire, Lightning, Psychic, Radiant, Thunder
Damage Immunities Necrotic, Poison
Senses Truesight, Passive Perception 11
Languages All All languages in existence
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Traits

Special Trait Name. Transdimensional grip

Spellcasting. The amygdala is a 9-level spellcaster. Its spellcasting ability is [10] (spell save DC 4d8, +7 to hit with spell attacks). The amygdala has following warlock spells prepared: 

 

5th level (1 slot): [dream]

6th level (3 slots): [Eye Bite], [true seeing]

7th level (1 slot): [Finger of Death]

8th level (2 slots): [Feeblemind], [Demiplane] 

Actions

Action Name. Flail, The Amygdala flings all of its limbs in random directions dealing 1d20 + 8 bludgeoning damage on hit

Action Melee Attack. Slap: +20 to hit, reach 10 ft., 1-3 targets. Hit: 7 (2d12 + 3) bludgeoning damage. 

Reactions

Reaction Name. Limb break: after getting any one limb hit for 20 health the limb is injured and becomes a weak point on the nightmare

Description

A large celestial monstrosity, that views humans as lesser beings no matter how powerful they are, due to it being a lesser form of a great old one it can't use all of the same reality bending abilities that a fully developed great one can use.

Lair and Lair Actions

This monster has a lair unlike any other, with it's lair being in the creatures own nightmare realm, it can bend the environment around it to it's whim, and can create atrocious beings that can drive a hunter mad when they view them for too long.

Monster Tags: abberationmonstrosity

Feckoff723

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