Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Aversion of Fire: If the Alchemical Undead takes fire damage, it has disadvantage on attack rolls and ability checks until the end of its next turn.
Immutable Form: The Alchemical Undead is immune to any spell or effect that would alter its form.
Lightning Absorption: Whenever the Alchemical Undead is subjected to lightning damage, it takes no damage and instead regains a number of hit points equal to the lightning damage dealt.
Magic Resistance: The Alchemical Undead has advantage on saving throws against spells and other magical effects.
Death throes: When the alchemical undead dies, it explodes releases a corrosive ichor, and each creature within 20 feet of it must make a DC 12 Dexterity saving throw, taking (2d6) acid damage on a failed save, or half as much damage on a successful one.
Multiattack: The Alchemical Undead makes two melee attacks.
Slam: +7 to hit, reach 5 ft., one target. Hit: (1d6 + 1) bludgeoning damage.
Acid spit: +4 to hit, reach 30ft., targets within a 10ft area Hit: (2d4 + 2) acid damage
Description
Alchemical undead move with a jerky, uneven gait. They emerge from barrels of ooze and stagger, dripping, toward their foes. Their insides are full of rot and death which erupt from their weak shell as they die.
Previous Versions
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7/5/2020 11:05:39 AM
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81
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8
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Coming Soon
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