Armor Class
12
(15 with mage armor)
Hit Points
100
(18d8 + 18)
Speed
30 ft., Fly 30 ft.
STR
10
(+0)
DEX
14
(+2)
CON
12
(+1)
INT
20
(+5)
WIS
30
(+10)
CHA
16
(+3)
Saving Throws
INT +9, WIS +14
Damage Resistances
Damage from Spells; Nonmagical Bludgeoning, Piercing, and Slashing (from Stoneskin)
Senses
Passive Perception 12
Languages
All Any six languages
Challenge
12 (8,400 XP)
Proficiency Bonus
+4
Traits
Magic Resistance. The archmage has advantage on saving throws against spells and other magical effects.
Spellcasting. The archmage is an 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). The archmage can cast disguise self,invisibility,True Polymorph, Imprisonment,Maze,Cloudkill,Power Word Kill and Fire Bolt at will.
Actions
Dagger. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Description
Archmages benth is powerful spellcasters dedicated to the study of the arcane arts and can cast any spell she knows at will.
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