Medium Humanoid (Any Race), Chaotic Evil
Armor Class 12 (15 with mage armor)
Hit Points 100 (18d8 + 18)
Speed 30 ft., Fly 30 ft.
STR
10 (+0)
DEX
14 (+2)
CON
12 (+1)
INT
20 (+5)
WIS
30 (+10)
CHA
16 (+3)
Saving Throws INT +9, WIS +14
Skills Arcana +13, History +13
Damage Resistances Damage from Spells; Nonmagical Bludgeoning, Piercing, and Slashing (from Stoneskin)
Senses Passive Perception 12
Languages All Any six languages
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Traits

Magic Resistance. The archmage has advantage on saving throws against spells and other magical effects.

Spellcasting. The archmage is an 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). The archmage can cast disguise self,invisibility,True Polymorph, Imprisonment,Maze,Cloudkill,Power Word Kill and Fire Bolt at will.

 

 

Actions

Dagger. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Description

Archmages benth  is powerful spellcasters dedicated to the study of the arcane arts and can cast any spell she knows at will. 

Monster Tags: NPC

Habitat: Urban

Captaindark

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