Armor Class
16
(natural armor)
Hit Points
54
(13d8 + 3)
Speed
30 ft., Climb 30 ft.
STR
14
(+2)
DEX
14
(+2)
CON
16
(+3)
INT
12
(+1)
WIS
16
(+3)
CHA
5
(-3)
Damage Resistances
Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses
Darkvision 60 ft., Passive Perception 15
Languages
--
Challenge
6 (2,300 XP)
Proficiency Bonus
+3
Traits
Stone Camouflage. The grick has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.
Actions
Multiattack. The grick makes one attack with its tentacles. If that attack hits, the grick can make one beak attack against the same target.
Tentacles. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 10 (5d6+ 2) slashing damage.
Beak. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 13 (2d12+ 2) piercing damage.
Description
A grick that has lived so long it is now an elder. They commonly command other gricks.
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