Tiny Beast, Unaligned
Armor Class 12 Natural Artmor
Hit Points 2 (1d4 + 2)
Speed 30 ft., Walk 10 ft.
STR
8 (-1)
DEX
14 (+2)
CON
8 (-1)
INT
6 (-2)
WIS
12 (+1)
CHA
10 (+0)
Saving Throws DEX +4
Skills Intimidation +3, Stealth +4
Condition Immunities Prone
Senses Blindsight 30 ft., Darkvision 60 ft., Passive Perception 13
Languages Common
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Keen smell. the Both Has advantage on wisdom (perception) checks that rely on smell.

Actions

Bite. Melee Weapon Attack: +1 to hit, reach 5 ft., 1 target. Hit: 1 (1) Piercing damage. 

Wing Attack. Ranged Weapon Attack: +1 to hit, range 10/30 ft., 2 target. Hit: 4 (2d4-1) Bludgening damage.

Description

Just flies around at night.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: ForestUnderdark

Nedarr_Snapdragon

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