Huge Monstrosity, Unaligned
Armor Class 13 (natural armour)
Hit Points 126 (11d12 + 55)
Speed 60 ft., Swim 60 ft., Fly 60 ft.
STR
23 (+6)
DEX
11 (+0)
CON
21 (+5)
INT
7 (-2)
WIS
16 (+3)
CHA
7 (-2)
Skills Perception +3
Damage Vulnerabilities Acid, Cold, Radiant
Damage Resistances Bludgeoning
Condition Immunities Charmed
Senses Blindsight 60 ft., Passive Perception 13
Languages Blink Dog, Telepathy
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

 

Amphibious. It can breathe air and water.

Wolf's Keen Hearing and Smell. It has an advantage on Wisdom (Perception) checks that rely on hearing or smell.

The Unicorn's Charge. If it moves at least 20 feet straight toward a target and then hits it with a horn attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.

Golom's Immutable Form. It is immune to any spell or effect that would alter its form.

The Earth Elemental's Siege Monster. Deals double damage to objects and structures.

The Basilisk's Petrifying Gaze. If a creature starts its turn within 30 feet of it and the two of them can see each other, it can force the creature to make a DC 12 Constitution saving throw if it isn't incapacitated. On a failed save, the creature magically begins to turn to stone and is restrained. It must repeat the saving throw at the end of its next turn. On success, the effect ends. On a failure, the creature is petrified until freed by the greater restoration spell or other magic.

A creature that isn't surprised can avert its eyes to avoid the saving throw at the start of its turn. If it does so, it can't see it until the start of its next turn, when it can avert its eyes again.

If it looks at the basilisk in the meantime, it must immediately make the save. If the basilisk sees its reflection within 30 feet of it in bright light, it mistakes itself for a rival and targets itself with its gaze.

Banshee's Detect Life. It can magically sense the presence of creatures up to 5 miles away that aren’t undead or constructs. She knows the general direction they’re in but not their exact locations.

 

 
 
Actions

Shark Bite. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 22 (3d10 + 6) piercing damage and the target must make a successful DC 15 Strength saving throw or be thrown 20 feet in a direction of its choice.

Mouher's Blinding Spittle (Recharge 5–6). It spits a chemical glob at a point it can see within 15 feet of it. The glob explodes in a blinding flash of light on impact. Each creature within 5 feet of the flash must succeed on a DC 13 Dexterity saving throw or be blinded until the end of its next turn

Unicorn's Horn. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.

Dragon's Wing Attack. It beats its wings. Each creature within 10 feet of the It must succeed on a DC 13 Dexterity saving throw or take 11 (2d6 + 4) bludgeoning damage and be knocked prone. It can then fly up to half its flying speed.

The Blink Dog's Teleport (Recharge 4–6).  It magically teleports, along with any equipment it is wearing or carrying, up to 40 feet to an unoccupied space it can see. Before or after teleporting, the dog can make one bite attack.

Imp's invisibility. It magically turns invisible until it attacks or until its concentration ends (as if concentrating on a spell). Any equipment it wears or carries is invisible with it.

 

 

Reactions

Stone Giant's Rock Catching. If a rock or similar object is hurled at it, it can, with a successful DC 10 Dexterity saving throw, catch the missile and take no bludgeoning damage from it.

Legendary Actions

 

 

Description

DESCRIPTION: 

An Abomination has the head of a shark with 3 mouths, with the ears, and nose of a wolf. to add on top of that, it has the horn of a unicorn, rock legs, imp tail, dragon wings, the bark of a blink dog, and basilisk eyes. VERY SCARY!!

Apex Predators. Due to their size and crazy natures, these scary creatures are uncontested predators of everything they choose to inhabit. A single bite from a one can sink most vessels in a matter of minutes and make holes in EVERYTHING. The only real threat to them is the humanoids, and the two species violently oppose one another whenever possible.

 

Habitat: DesertGrasslandHillUnderwaterUrban

allROGUE

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