Armor Class
13
Bone mail
Hit Points
22
(3d8 + 9)
Speed
30 ft.
STR
13
(+1)
DEX
6
(-2)
CON
16
(+3)
INT
3
(-4)
WIS
6
(-2)
CHA
5
(-3)
Saving Throws
WIS +0
Damage Vulnerabilities
Acid, Fire, Necrotic, Radiant
Damage Resistances
Bludgeoning
Damage Immunities
Poison
Condition Immunities
Charmed, Exhaustion, Frightened, Poisoned
Senses
Darkvision 60 ft., Passive Perception 8
Languages
Undercommon Understands languages in life understands the languages it knew in life but can't speak
Challenge
2 (450 XP)
Proficiency Bonus
+2
Traits
Undead Fortitude. If damage reduces the zork to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie lord gets reduced to 10 hit points instead.
Pack Movement. Before the zombie lord moves every undead within 5 feet can move up to the zombie lords speed.
Actions
Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6
Description
Undead zork move with a jerky, uneven gait. They are clad in the moldering apparel they wore when put to rest, and carry the stench of decay.
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