Armor Class
12
Natural Armor
Hit Points
85
(10d12 + 25)
Speed
STR
20
(+5)
DEX
6
(-2)
CON
17
(+3)
INT
10
(+0)
WIS
10
(+0)
CHA
4
(-3)
Saving Throws
STR +11, CON +9
Skills
Intimidation +16, Nature +30, Perception +13
Damage Vulnerabilities
Fire
Damage Resistances
Acid, Bludgeoning, Cold, Piercing, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine; Bludgeoning, Piercing, and Slashing from Magic Weapons
Damage Immunities
Poison
Condition Immunities
Blinded, Charmed, Exhaustion, Frightened, Grappled, Poisoned, Unconscious
Senses
Passive Perception 20
Languages
One language known by its creator
Challenge
17 (18,000 XP)
Proficiency Bonus
+6
Traits
False Appearance. While the Forest remains motionless, it is indistinguishable from a normal Forest.
Actions
Twig Slam. Melee Attack: +2 to hit, reach 5ft., one target. Hit: 14 (1d6 + 2) Slashing damage.
Tree Slam. Melee Attack: +6 to hit, reach 14ft., One target, or more if they are within 3ft of the first target. (2d12+6) Bludgeoning damage.
Description
An awakened Forest is an ordinary Forest given sentience and mobility by the awaken spell or similar magic.
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