Medium Elemental, Lawful Neutral
Armor Class 15 (natural armor)
Hit Points 39 (6d8 + 12)
Speed 30 ft.
STR
15 (+2)
DEX
16 (+3)
CON
15 (+2)
INT
12 (+1)
WIS
13 (+1)
CHA
10 (+0)
Saving Throws CON +4
Damage Immunities Fire, Poison
Condition Immunities Poisoned
Senses Passive Perception 11
Languages Ignan
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Heated Body. A creature that touches the azer or hits it with a melee attack while within 5 feet of it takes 5 (1d10) fire damage.

Heated Weapons. When the azer hits with a metal melee weapon, it deals an extra 3 (1d6) fire damage (included in the attack).

Illumination. The azer sheds bright light in a 10-­foot radius and dim light for an additional 10 feet.

Actions

Warhammer. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 2) bludgeoning damage, or 8 (1d10 + 2) bludgeoning damage if used with two hands to make a melee attack, plus 3 (1d6) fire damage. 

Light Crossbow. Ranged Weapon Attack: +5 to hit, range 150/600, one target. Hit 8 (1d8 + 3) piercing damage. 

Fire Bomb (1/day). The Azer ignites and throws a a small bomb up to 40 feet, it explodes in a 10ft. radius sphere of fire and rock shrapnel. Anyone caught in the blast must make a DC 15 dex save, take 10 (3d6) fire damage and 11 (3d6) piercing damage on a fail and half on a success.

goldengiant2

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