Medium Elemental, Lawful Neutral
Armor Class 16 (natural armor)
Hit Points 63 (12d8 + 36)
Speed 30 ft.
STR
17 (+3)
DEX
12 (+1)
CON
16 (+3)
INT
12 (+1)
WIS
16 (+3)
CHA
10 (+0)
Saving Throws CON +6, WIS +6
Skills Perception +6, Religion +6
Damage Immunities Fire, Poison
Condition Immunities Poisoned
Senses Passive Perception 14
Languages Ignan
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Heated Body. A creature that touches the azer or hits it with a melee attack while within 5 feet of it takes 5 (1d10) fire damage.

Heated Weapons. When the azer hits with a metal melee weapon, it deals an extra 7 (2d6) fire damage (included in the attack).

Illumination. The azer sheds bright light in a 10-­foot radius and dim light for an additional 10 feet. 

Spellcasting. The Azer is a 8th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). The Azer has the following cleric spells prepared:

Cantrips (at will): light, sacred flame, thaumaturgy

1st level (4 slots): guiding bolt, bless, cure wounds

2nd level (3 slots): hold person, lesser restoration, heat metal

3rd level (3 slots): dispel magic, spirit guardians, tongues

4th level (2 slots): wall of fire, stone shape

Actions

Quarter Staff. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage, or 7 (1d8 + 3) bludgeoning damage if used with two hands to make a melee attack, plus 7 (2d6) fire damage.

goldengiant2

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