Armor Class
16
(natural armor)
Hit Points
17
(5d6)
Speed
40 ft.
STR
14
(+2)
DEX
13
(+1)
CON
11
(+0)
INT
1
(-5)
WIS
5
(-3)
CHA
1
(-5)
Saving Throws
STR +4
Damage Immunities
Poison, Psychic
Condition Immunities
Blinded, Charmed, Deafened, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses
Blindsight 60 ft. (blind beyond this radius), Passive Perception 7
Languages
--
Challenge
1/4 (50 XP)
Proficiency Bonus
+2
Traits
Antimagic Susceptibility. The hammer is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the hammer must succeed on a Constitution saving throw against the caster’s spell save DC or fall unconscious for one minute.
Anger Surge. (1/day) After a successful attack, the hammer can make one more
melee attack.
Actions
Warhammer. Melee Weapon Attack +4 to hit, reach 5 ft., one target. Hit 1d8+2 bludgeoning damage.
Comments