Armor Class
13
(leather armor)
Hit Points
33
(4d10 + 2)
Speed
30 ft.
STR
15
(+2)
DEX
10
(+0)
CON
14
(+2)
INT
10
(+0)
WIS
10
(+0)
CHA
10
(+0)
Senses
Passive Perception 10
Languages
Any one language (usually Common)
Challenge
1/4 (50 XP)
Proficiency Bonus
+2
Actions
Mace. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 2) bludgeoning damage.
Light Crossbow. Ranged Weapon Attack: +2 to hit, range 80 ft./320 ft., one target. Hit: 5 (1d8) piercing damage.
Description
This particular bandit is significantly stronger and generally bigger than a standard bandit. Bandit Strongmen are typically deployed onto the field as an acting commander to smaller groups of bandits when a captain is not present.
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