Large Humanoid (Any Race), Any Non-Lawful Alignment
Armor Class 13 (leather armor)
Hit Points 33 (4d10 + 2)
Speed 30 ft.
STR
15 (+2)
DEX
10 (+0)
CON
14 (+2)
INT
10 (+0)
WIS
10 (+0)
CHA
10 (+0)
Senses Passive Perception 10
Languages Any one language (usually Common)
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Actions

Mace. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 2) bludgeoning damage.

Light Crossbow. Ranged Weapon Attack: +2 to hit, range 80 ft./320 ft., one target. Hit: 5 (1d8) piercing damage.

Description

This particular bandit is significantly stronger and generally bigger than a standard bandit. Bandit Strongmen are typically deployed onto the field as an acting commander to smaller groups of bandits when a captain is not present.  

Monster Tags: NPC

Habitat: ArcticCoastalDesertForestHillUrban

LummyLum

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