blood spit the drike can spit blood at opponents too frighten and blind them they must succeed on a d20 dex saving throw at 14
bite Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 12 (4d8 + 3) [piercing] damage.
claw. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: 10(#3d6 + 2) [slashing] damage
tail. Melee Weapon Attack: +7 to hit, reach 15 ft., 2 target. Hit: 15 (6d8 + 5) [bludgeoning] damage
roar. Ranged Weapon Attack: +2 to hit, range 50/150 ft., 4 target. Hit: 8 (#3d4 + 1) [deafening] damage.
offended after attempts to charm the drike may make a tail and claw attack.
Description
large snake like 4 legged reptile dragon like head with curving horns and whiskers. arching back with massive tail and keen hearing.
Lair and Lair Actions
caves in rock or under mangrove trees
Lair Actions
- cold causes the blood drike to take 1d4 damage each turn
- the blood drike has advantage on attacks in it's lair or on uneven ground nearby
If the blood drike dies, these effects fade over the course of 1 day.
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