Huge Swarm of Large beasts, Chaotic Evil
Armor Class 16 natural
Hit Points 64 (5d10 + 12)
Speed 30 ft.
STR
18 (+4)
DEX
8 (-1)
CON
20 (+5)
INT
6 (-2)
WIS
6 (-2)
CHA
1 (-5)
Saving Throws STR +7
Skills Intimidation +21
Damage Vulnerabilities Cold
Damage Resistances Piercing and Slashing from Nonmagical Attacks that aren't Adamantine
Damage Immunities Bludgeoning
Condition Immunities Charmed, Deafened
Senses Darkvision, Passive Perception 14
Languages Draconic draconic
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

blood spit the drike can spit blood at opponents too frighten and blind them they must succeed on a d20 dex saving throw at 14

Actions

bite Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 12 (4d8 + 3) [piercing] damage. 

claw. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: 10(#3d6 + 2) [slashing] damage

tail. Melee Weapon Attack: +7 to hit, reach 15 ft., 2 target. Hit: 15 (6d8 + 5) [bludgeoning] damage

roar. Ranged Weapon Attack: +2 to hit, range 50/150 ft., 4 target. Hit: 8 (#3d4 + 1) [deafening] damage.

Reactions

offended after attempts to charm the drike may make a tail and claw attack.

Description

large snake like 4 legged reptile dragon like head with curving horns and whiskers. arching back with massive tail and keen hearing.

Lair and Lair Actions

caves in rock or under mangrove trees

Lair Actions

 

  • cold causes the blood drike to take 1d4 damage each turn
  • the blood drike has advantage on attacks in it's lair or on uneven ground nearby

If the blood drike dies, these effects fade over the course of 1 day.

Habitat: MountainSwampUnderdark

zthegreatest

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