Medium Fey, Lawful Evil
Armor Class 14 leather
Hit Points 18 (4d8)
Speed
STR
8 (-1)
DEX
16 (+3)
CON
11 (+0)
INT
11 (+0)
WIS
14 (+2)
CHA
18 (+4)
Saving Throws DEX +5, CHA +6
Senses Passive Perception 12
Languages --
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Blink Knight Resistance. The Blink Knight has advantage on saves against being teleported against their will or banished.

Innate Spellcasting. The Blink Knight's innate spellcasting ability is Charisma (spell save DC 14). The Blink Knight can innately cast the following spells, requiring no material components:

At will: Misty Step

1/day: Blink

 

Actions

Multiattack. The Blink Knight makes two shortsword attacks

Shortsword. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: 6 (1d6 + 3) slashing damage. 

Light Crossbow. Ranged Weapon Attack: +6 to hit, range 80/320 ft., 1 target. Hit: 7 (1d8 + 3) piercing damage.

Description

Blink Knights are masters of mobility and stealth, using teleportation to move without making noise. They serve as spies and assassins for the Queen of Air and Darkness.

Nigelcrocodile42

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