Large Humanoid, Neutral
Armor Class 12 Natural Armor
Hit Points 60 (8d10 + 16)
Speed 50 ft.
STR
18 (+4)
DEX
14 (+2)
CON
14 (+2)
INT
10 (+0)
WIS
16 (+3)
CHA
12 (+1)
Skills Medicine +5, Nature +5, Perception +5
Senses Passive Perception 15
Languages Common, Druidic, Elvish, Sylvan
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Charge. If the centaur druid moves at least 30 feet straight toward a target and then hits it with a pike attack on the same turn, the target takes an extra 10 (3d6) piercing damage.

Wildshape. Twice per day, the centaur druid can use a bonus action to change into a giant scorpion, killer whale, or giant eagle. The centaur druid's statistics are replaced by the statistics of the beast, but the druid retains its alignment, personality, and Intelligence, Wisdom, and Charisma scores. When the centaur druid transforms, it assumes the beast’s hit points and hit dice. When the centaur druid reverts to its normal form, it returns to the number of hit points it had before it transformed. However, if the centaur druid reverts as a result of dropping to 0 hit points, any excess damage carries over to the normal form. In beast form, a centaur druid can’t cast spells, but this doesn’t break concentration on a spell already cast.

Spellcasting: The centaur druid is a 9th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). It has the following druid spells prepared:

Cantrips (at will): druidcraft, produce flame, resistance, shillelagh
1st level (4 slots): entangle, healing word, longstrider, speak with animals, thunderwave 2nd level (3 slots): animal messenger, barkskin, heat metal
3rd level (3 slots): call lightning, plant growth
4th level (1 slots): control water, wall of fire
5th level (1 slot): tree stride

Actions

Change Shape. The centaur druid can use its wildshape as a bonus action before or after taking a regular action. The centaur retains the change shape action in its new form.

Multiattack. The centaur druid makes two attacks: one with its pike and one with its hooves.

Pike. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 9 (1d10 + 4) piercing damage.

Hooves. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.

Reactions

Reaction Name. Enter the description for your action.

Description

Centaurs feel a special connection to nature and exact vengeance upon any who disrespect it. Inborn aptitude for the druidic arts is common among centaurs. Young centaur foals who show an aptitude for spellcasting are quickly identified and trained as druids from an early age. Centaur druids are highly respected among their peers, for they are more deeply connected to the land and to the stars than most races.

Habitat: Forest

SandorTheCollector

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