Charge. If the centaur moves at least 30 ft. straight toward a target and then hits it with a pike attack on the same turn, the target takes an extra 10 (3d6) piercing damage.
Multiattack. The centaur makes two attacks: one with its pike and one with its hooves, or two with its longbow.
Jancan Pike. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 11 (1d10 + 6) slashing damage.
Hooves. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) piercing damage.
Longbow. Ranged Weapon Attack: +7 to hit, range 150/600 ft., one target. Hit: 8 (1d8 + 4) piercing damage
Description
Haughty, vain, and fiercely loyal to their kin, centaurs are creatures with the upper torso of a human and the lower torso of a horse. They gather into nomadic tribes and roam wide open landscapes, skirmishing during the day and singing under the stars at night. Centaur culture heavily emphasizes martial prowess, and they are generally expected to hone their fighting skills as soon as they are old enough to hold a weapon. Centaurs favor longbows and polearms, the latter of which allow them to take advantage of their large size when battling against smaller races. Despite their focus on warfare, centaurs are a highly cultured people who produce impressive works of art and song, though these are rarely shared with outsiders.
Free-Spirited Nomads. Centaurs do not create permanent settlements and instead constantly roam, setting up new temporary camps wherever the hunting is best. They look to the stars to determine when it is time to move on to new pastures. Living off of game and the occasional foraging, centaurs find the concept of agriculture very strange. Such practices require becoming rooted to one place, and they view the domestication of animals to be a complete perversion of nature.
Lair and Lair Actions
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