Medium Undead, Lawful Evil
Armor Class 20 (Natural Armour, Shield)
Hit Points 75 (10d10 + 30)
Speed 45 ft.
STR
16 (+3)
DEX
14 (+2)
CON
17 (+3)
INT
6 (-2)
WIS
8 (-1)
CHA
6 (-2)
Saving Throws WIS +3, CHA +2
Damage Resistances Cold, Fire; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Damage Immunities Poison
Condition Immunities Exhaustion, Poisoned
Senses Darkvision 60 ft., Passive Perception 9
Languages Understands all languages but cannot speak
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

Adamantine Body. Any critical hit against the skeleton becomes a normal hit. Special critical effects other than double damage still apply.

Magic Resistance. The skeleton has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The skeleton makes 3 attacks

Rapier. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 6) piercing damage. 

Heavy Crossbow. Ranged Weapon Attack: +5 to hit, range 100/400 ft., one target. Hit: 14 (2d10 + 4) piercing damage.

Description

An adamantine skeleton is a twisted creation of necromancy and transmutation. This monstrosity is an unliving warrior made of animated bones that have been plated with solid adamantine — one of the hardest substances in existence.

Monster Tags: undeadhumanoid

IMildlyDislikeCilantro

Comments

Posts Quoted:
Reply
Clear All Quotes