Armor Class
20
(Natural Armour, Shield)
Hit Points
75
(10d10 + 30)
Speed
45 ft.
STR
16
(+3)
DEX
14
(+2)
CON
17
(+3)
INT
6
(-2)
WIS
8
(-1)
CHA
6
(-2)
Saving Throws
WIS +3, CHA +2
Damage Resistances
Cold, Fire; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Damage Immunities
Poison
Condition Immunities
Exhaustion, Poisoned
Senses
Darkvision 60 ft., Passive Perception 9
Languages
Understands all languages but cannot speak
Challenge
9 (5,000 XP)
Proficiency Bonus
+4
Traits
Adamantine Body. Any critical hit against the skeleton becomes a normal hit. Special critical effects other than double damage still apply.
Magic Resistance. The skeleton has advantage on saving throws against spells and other magical effects.
Actions
Multiattack. The skeleton makes 3 attacks
Rapier. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 6) piercing damage.
Heavy Crossbow. Ranged Weapon Attack: +5 to hit, range 100/400 ft., one target. Hit: 14 (2d10 + 4) piercing damage.
Description
An adamantine skeleton is a twisted creation of necromancy and transmutation. This monstrosity is an unliving warrior made of animated bones that have been plated with solid adamantine — one of the hardest substances in existence.
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