Adamantine Body. Any critical hit against the skeleton becomes a normal hit. Special critical effects other than double damage still apply.
Magic Resistance. The skeleton has advantage on saving throws against spells and other magical effects.
Multiattack. The skeleton makes 3 attacks
Rapier. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 6) piercing damage.
Heavy Crossbow. Ranged Weapon Attack: +5 to hit, range 100/400 ft., one target. Hit: 14 (2d10 + 4) piercing damage.
Description
An adamantine skeleton is a twisted creation of necromancy and transmutation. This monstrosity is an unliving warrior made of animated bones that have been plated with solid adamantine — one of the hardest substances in existence.
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