Tunneler. The death worm can burrow through solid rock at half its burrow speed and leaves a 10-foot-diameter tunnel in its wake.
Bite. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 14 (2d10 + 9) piercing damage.
Swallow. The death worm makes one bite attack against a Large or smaller creature it is grappling. If the attack hits, the target takes the bite's damage, the target is swallowed, and the grapple ends. While swallowed, the creature is blinded and restrained, it has total cover against attacks and other effects outside the death worm, and it takes 18 (3d8+9) acid damage at the start of each of the death worm's turns, for a total of 1d4+1 turns. It may only use this attack on two creatures or less at a single time.
If the death worm takes 20 damage or more on a single turn from a creature inside it, the death worm must succeed on a DC 20 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet of the death worm. If the death worm dies, a swallowed creature is no longer restrained by it and can escape from the corpse by using 15 feet of movement, exiting prone.
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