Large Elemental, Any Alignment
Armor Class 13 natural armor
Hit Points 18 (2d8 + 2)
Speed
STR
13 (+1)
DEX
8 (-1)
CON
15 (+2)
INT
8 (-1)
WIS
8 (-1)
CHA
13 (+1)
Condition Immunities Exhaustion, Unconscious
Senses Passive Perception 8
Languages --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Special Trait Name. Enter the description for your special trait.

Spellcasting. The beast elemental is a 4th-level spellcaster. Its spellcasting ability is con (spell save DC 13, +5 to hit with spell attacks). The beast elemental has following druid spells prepared:
Cantrips (at will): produce flame,
1st level (5): animal friendship, speak with animals,                                                                         2nd level (3): animal messenger,                                                                                                        3rd level (1): conger anmals

Actions

multy attack. the beast elemental makes one attack that each of its animal parts had then a charging bull attack.

animal attack. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: # (#d# + #) [damage type] damage. 

chargeing bull. RangedWeapon Attack: +5 to hit, range 30/60 ft., 3 target. Hit:  2 1d4 force damage and the tar gets are pushed 15 feet.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

the beast elemental is a combonatino of the parts of other  anamals.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: ArcticCoastalDesertForestGrasslandHillMountainSwampUnderwater

elf_in_a_RAGE

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