War Caster. Analastra has advantage on Con saving throws to maintain concentration on spells. Analastra can perform the somatic components of spells while holding weapons or shields.
Fey Step. Analastra can cast misty step once using this trait, and regains this use when she finishes a short or long rest.
Medium Armor Master. Analastra does not take disadvantage on Dexterity (Stealth) checks from wearing medium armor.
Weapon Bond. Analastra cannot be disarmed unless she is incapacitated.
Spellcasting. Analastra's spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). She has the following spells prepared:
Cantrips (at will): blade ward, chill touch
1st level (4 slots): magic missile, protection from evil and good, shield, absorb elements
2nd level (2 slots): shatter
Multi-attack. Analastra makes two attacks with her rapier.
Rapier. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) [piercing] damage.
War Magic. Analastra can user her action to cast one cantrip, and her bonus action to make a single attack with her rapier.
Weapon Bond. Analastra can user her bonus action to summon her bonded rapier to her.
Reactions. When a hostile creature's movement provokes an opportunity attack, Analastra can use a reaction to cast a spell at that creature rather than making an opportunity attack. The spell must have a casting time of 1 action and target only that creature.
Description
Credits: Wizards of the Coast and Alistair B. and Mark D.
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