Large Beast, Unaligned
Armor Class 13
Hit Points 54 (8d10 + 10)
Speed 10 ft., fly 60 ft., climb 30 ft.
STR
15 (+2)
DEX
17 (+3)
CON
15 (+2)
INT
8 (-1)
WIS
14 (+2)
CHA
6 (-2)
Skills Perception +6
Senses Blindsight 120 ft., Passive Perception 16
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Echolocation. The bat can't use its blindsight while deafened.

Keen Hearing. The bat has advantage on Wisdom (Perception) checks that rely on hearing.

Actions

Multiattack. The bat makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 7 (1d8 + 3) piercing damage.

Claw. Melee Weapon Attack: + 5 to hit, reach 5 ft., one creature. Hit:  6 (1d6 + 3) slashing damage.

Reactions

Flash (1/day). At the end of a players turn, the dirge bat can change its spot in the initiative order to initiative count 21.

Mutate. If the bat mutates, target a hostile creature within 60 ft. must make a DC 12 Constitution saving throw, taking 22 (4d10) necrotic damage on a failed save, or half as much damage on a successful one.

Previous Versions

Name Date Modified Views Adds Version Actions
6/24/2020 10:55:03 PM
36
0
--
Coming Soon
7/7/2020 6:05:05 PM
64
2
--
Coming Soon

Monster Tags: Misc Creature

Habitat: ForestMountainSwamp

stew1416

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