Large Beast, Unaligned
Armor Class 13
Hit Points 54 (8d10 + 10)
Speed 10 ft., fly 60 ft., climb 30 ft.
STR
15 (+2)
DEX
17 (+3)
CON
15 (+2)
INT
8 (-1)
WIS
14 (+2)
CHA
6 (-2)
Skills Perception +6
Senses Blindsight 120 ft., Passive Perception 16
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2

Echolocation. The bat can't use its blindsight while deafened.

Keen Hearing. The bat has advantage on Wisdom (Perception) checks that rely on hearing.

Actions

Multiattack. The bat makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 7 (1d8 + 3) piercing damage.

Claw. Melee Weapon Attack: + 5 to hit, reach 5 ft., one creature. Hit:  6 (1d6 + 3) slashing damage.

Reactions

Flash (1/day). At the end of a players turn, the dirge bat can change its spot in the initiative order to initiative count 21.

Mutate. If the bat mutates, target a hostile creature within 60 ft. must make a DC 12 Constitution saving throw, taking 22 (4d10) necrotic damage on a failed save, or half as much damage on a successful one.

Previous Versions

Name Date Modified Views Adds Version Actions
6/24/2020 10:55:03 PM
36
0
--
Coming Soon
7/7/2020 6:05:05 PM
63
2
--
Coming Soon

Monster Tags: Misc Creature

Environment: ForestMountainSwamp

stew1416

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