Large Aberration, Unaligned
Armor Class 13 natural armour
Hit Points 54 (8d10 + 10)
Speed 40 ft., climb 30 ft.
STR
18 (+4)
DEX
15 (+2)
CON
16 (+3)
INT
6 (-2)
WIS
17 (+3)
CHA
10 (+0)
Skills Intimidation +4, Perception +5, Stealth +7
Damage Resistances Necrotic
Condition Immunities Frightened
Senses Darkvision 120 ft., Truesight 60 ft., Passive Perception 15
Languages --
Challenge 3 (700 XP)
Proficiency Bonus +2

Keen Smell. The necropanther has advantage on Wisdom (Perception) checks that rely on smell.

Pounce. If the necropanther moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is  prone, the necropanther can make one bite attack against it as a bonus action.

Running Leap. With a 10-foot running start, the necropanther can long jump up to 25 feet.

Actions

Multiattack. The necropanther makes two attacks: one with its bite and one with its claws.

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (1d10 + 4) piercing damage and 7 (1d8 + 3) necrotic damage.

Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damageand 7 (1d8 + 3) necrotic damage..

Reactions

Mutate. If the necropanther mutates, one of its dead allies that is CR 3 or lower reanimates as an undead with half of its total HP. If the necropanther does not have any dead allies, a zombie rises from the ground to join the combat. It will take its turn in initiative after the necropanther's turn.

Previous Versions

Name Date Modified Views Adds Version Actions
6/28/2020 8:49:21 AM
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6/29/2020 6:21:01 AM
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6/29/2020 6:21:44 AM
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7/7/2020 6:29:39 PM
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Monster Tags: Misc Creature

Environment: Grassland

stew1416

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