Armor Class 18 Natural
Hit Points 349 (18d20 + 160)
Speed 40 ft.
STR
21 (+5)
DEX
21 (+5)
CON
27 (+8)
INT
8 (-1)
WIS
14 (+2)
CHA
23 (+6)
Saving Throws DEX +12, CON +15, CHA +13
Skills Perception +8, Stealth +11
Damage Resistances Radiant
Damage Immunities Necrotic
Condition Immunities Frightened, Poisoned
Senses Darkvision 120 ft, Truesight 60 ft., Passive Perception 24
Languages --
Challenge 23 (50,000 XP)
Proficiency Bonus +7

Apex of Death (Mythic Trait; Recharges after a Short or Long Rest). If Nethroi is reduced to 0 hit points, it doesn’t die or fall unconscious. Instead it regains 200 hit points, mutates rolling on the table below.

Body and Soul. If a creature dies from damage dealt by Nethroi's bite, or from it's maximum hit points being reduced to 0 due to Nethroi's poison can't be revived by any means short of a wish spell. 

Keen Sight and Smell. Nethroi has advantage on Wisdom (Perception) checks that rely on sight or smell.

Legendary Resistance (3/Day). If Nethroi fails a saving throw, it can choose to succeed instead.

Life Stealer. If Nethroi deals damage to a creature with an attack, it recovers hit points equal to half the damage dealt.

Mutate. When Nethroi mutates, it releases a surge of unlife. It summons to its aid either 1 Tyrannosaurus Zombie or 3 Girallon Zombies.

Actions

Multiattack. Nethroi makes three attacks, one with its bite, two with its hooves.

Bite. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 19 (2d12 + 6) piercing damage and and 21 (3d10 + 5) necrotic damage. The target must succeed on a DC 22 Constitution saving throw or become poisoned. While poisoned in this way, the target can't regain hit points, and its maximum hit points is reduced by 16 (2d10 + 5) hit points at the start of each of its turns. The poisoned target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

The hit point reduction lasts until the target finishes a long rest. The target dies if its hit point maximum is reduced to 0.

Hooves. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 22 (3d10 + 6) bludgeoning damage. 

Legendary Actions

Nethroi can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Nethroi regains spent legendary actions at the start of its turn.

Claw Attack. Nethroi makes a claw attack.

Gaze of Death. Nethroi glares at a creature within 60 ft. The creature must succeed on a DC 20 Wisdom saving throw or become frightened of Nethroi for 1 min. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Nightmare Prowl. Nethroi moves up to half its speed. This movement doesn’t provoke opportunity attacks.

Mythic Actions

Nethroi can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creatures turn. Nethroi regains spent legendary actions at the start of its turn.

Beckon Apparition (Costs 2 Actions). Nethroi summons two Will-o'-Wisp.

Call of the Death-Dweller (Costs 2 Actions). Nethroi's eyes glow and summons a Wight and Ghast.

Bite Attack. Nethroi makes a bite attack.

Previous Versions

Name Date Modified Views Adds Version Actions
7/7/2020 6:50:56 PM
17
2
1
Coming Soon
7/7/2020 7:17:22 PM
11
0
2
Coming Soon

Environment: ForestGrasslandSwamp

stew1416

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