Large Fey, Lawful Neutral
Armor Class 22 natural armor
Hit Points 230 (18d12 + 7)
Speed 50 ft.
STR
10 (+0)
DEX
20 (+5)
CON
15 (+2)
INT
12 (+1)
WIS
19 (+4)
CHA
9 (-1)
Saving Throws DEX +11, WIS +10
Skills Acrobatics +9
Damage Resistances Cold; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Damage Immunities Fire
Condition Immunities Blinded, Charmed, Frightened
Senses Darkvision, Truesight, Passive Perception 19
Languages Celestial, Common, Elvish, Telepathy
Challenge 17 (18,000 XP)
Proficiency Bonus +6
Traits

Lord of the woods: By howling it can make the jungle itself help you. attracting other beings from the recession or causing the flora to delay or attack your enemy

Spellcasting. The [Belethurin] is a 8-level spellcaster. Its spellcasting ability is [6] (spell save DC 6, +4 to hit with spell attacks). The [Belethurin] has following [druid] spells prepared:
Cantrips (at will): [control flames], [mold earth], [gust]
1st level ( 4 slots): [faerie fire], [Earth tremor], [Absorb elements], [Fog cloud]

2st level ( 3 slots): [Spike growth], [Pass without trace], [Gust of wind]

3st level ( 3 slots): [Dispel magic], [Erupting earth], [Call lightning]

4st level ( 2 slots): [Hallucinatory terrain], [Polymorph]

Actions

Multi attack. paws + bite 

Action paw Attack. Melee Weapon Attack: +9 to hit, reach 10 ft., 1 target. Hit: 2 (2d8 + 5) [slashing] damage. 

Action bite Attack. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 2 (2d12 + 3) [cold] damage.

Reactions

Third eye dodge: Using it's raction the creature can reduce the damage recived by half and move 15ft in any direction as if it was dodging.

Legendary Actions

Once the monster health reaches 50% it will start using it"s legendary actions.

Reinforced fur (Costs 1 Actions). it's fur grows and gives the monster resistance to buldgeoning, piercing, and slashing from nonmagical attacks that aren't silverd for 1d6 minutes.

Legendary speed ( Costs 1 Actions). wind start to behave on the monter's will and give's it advantage on dex and cons save throws for the next 1d8 minutes

Description

an elven deity who roams the world observing the forests. a just wolf who disguises himself to protect his domain from those who want to destroy him, sometimes seen as an old elf, sometimes as a young girl lost in the jungle, but her eyes are always a vibrant blue, as if something illuminates them. strong winds and icy air are signs that it is close by, with its fur black as the abyss and its blue eyes as sapphires. the forest elves made a deal with this deity in exchange for their protection and even after many centuries they still adore her. it may seem like a wild beast but it is a gentle beast, at least until they threaten the forest, at this point I only advise you to run away.

Monster Tags: Misc CreaturefeyElemental

Habitat: Forest

Kanekinha