Devil's sight. Magical darkness doesn't impede the Midrac's darkvision
Magic Resistance. The Midrac has advantage on saving throws against spell and other magical effects.
Air Breath. The Midrac breaths fire in a straight line(5ft by 10ft) each creature within that line must make a DC 14 dex save or take: 2 (1d4) cold damage
Claw. Melee Weapon Attack: +4 to hit, reach 2 ft., one target. Hit: 3 (1d4 + 1) slashing damage.
Counter. As a reaction the Midrac ads +3 to it's AC, if the attack misses because of this: it attacks the attacking creature with a claw attack. You can only use this reaction before the DM reveals if the attack hit.
Description
Midrac's are tiny dragon-like creatures that like to hang around adventurers. Once they bond to an adventurer they stay with them till they either part or the adventurer dies. Midrac's can live as long as normal dragons. After they part with an adventurer they go to a cave in their preffered region and seek a mate to reprocreate. They can have up to 6 babies.