Tiny Dragon, Any Alignment
Armor Class 12 Natural Armor
Hit Points 8 (2d6 + 2)
Speed 20 ft., Fly 80 ft.
STR
6 (-2)
DEX
15 (+2)
CON
13 (+1)
INT
10 (+0)
WIS
12 (+1)
CHA
11 (+0)
Saving Throws DEX +4, CHA +2
Skills Acrobatics +5
Damage Resistances Force
Condition Immunities Charmed
Senses Darkvision 60ft, Passive Perception 12
Languages Common Can understand but not speak., Draconic Can understand and speak but not read or write.
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

Devil's sight. Magical darkness doesn't impede the Midrac's darkvision

Magic Resistance. The Midrac has advantage on saving throws against spell and other magical effects.

Actions

Air Breath. The Midrac breaths fire in a straight line(5ft by 10ft) each creature within that line must make a DC 14 dex save or take: 2 (1d4) cold damage

Claw. Melee Weapon Attack: +4 to hit, reach 2 ft., one target. Hit: 3 (1d4 + 1) slashing damage. 

Reactions

Counter. As a reaction the Midrac ads +3 to it's AC, if the attack misses because of this: it attacks the attacking creature  with a claw attack. You can only use this reaction before the DM reveals if the attack hit.

Description

Midrac's are tiny dragon-like creatures that like to hang around adventurers. Once they bond to an adventurer they stay with them till they either part or the adventurer dies. Midrac's can live as long as normal dragons. After they part with an adventurer they go to a cave in their preffered region and seek a mate to reprocreate. They can have up to 6 babies.

Habitat: HillUrban

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