Armor Class
10
Hit Points
14
(3d8)
Speed
20 ft.
STR
2
(-4)
DEX
8
(-1)
CON
11
(+0)
INT
10
(+0)
WIS
10
(+0)
CHA
6
(-2)
Skills
Stealth +12
Damage Vulnerabilities
Fire
Damage Resistances
Piercing
Condition Immunities
Grappled, Prone, Restrained
Senses
Passive Perception 10
Languages
One language known by its creator
Challenge
1/8 (25 XP)
Proficiency Bonus
+2
Traits
False Appearance. While the tumbleweed remains motionless, it is indistinguishable from a normal tumbleweed.
Actions
Rake. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1 (1d4 − 1) slashing damage.
Tumbling Dash. Melee Weapon Attack: +1 to hit, reach 20ft., one target. Hit: 3 (1d4 -3) bludgeoning damage. Cannot move after this attack.
Description
An awakened tumbleweed is an ordinary tumbleweed given sentience and mobility by the awaken spell or similar magic.
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