Medium Humanoid (Elf), Chaotic Good
Armor Class 14 (ring mail)
Hit Points 68 (7d10 + 26)
Speed 30 ft.
STR
16 (+3)
DEX
14 (+2)
CON
14 (+2)
INT
10 (+0)
WIS
9 (-1)
CHA
16 (+3)
Saving Throws WIS +2, CHA +6
Skills Athletics +6, Deception +6, Insight +4, Nature +4
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 9
Languages Common, Elvish, Sylvan
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Bound to the Deck. Berrian has 1 card from the deck, or 4 if he is the Secret Collector. He draws one at the end of each of the following turns: The first turn of combat, if he has 4 cards also the turns where he is first reduced to or below 51, 34, and 17 hit points, respectively.

Dueling. While wielding a melee weapon in one hand and no other weapons, Berrian gains a +2 bonus to damage rolls (included in the attacks).

Aura of Protection. Berrian and all allies within 10 ft. of him gain a +3 to all saving throws.

Aura of Warding. Berrian and all allies within 10 ft. of him have resistance to damage from spells.

Divine Smite. When he hits with a melee attack, Berrian can expend a paladin spell slot to deal extra radiant damage equal to 1d8 + 1d8 per level of the slot. This damage increases by 1d8 if the target is an undead or fiend.

Fey Ancestry. Berrian has advantage on saving throws against being charmed, and magic can't put him to sleep.

Oath of Protection. Berrian gains +2 AC for each of his Eladrin Fey Knights within 30 ft. of him which are not incapacitated. 

Spellcasting. Berrian is a 8th-level spellcaster. His spellcasting ability is Charisma (spell save DC 14). He has the following Paladin spells prepared:

1st level (4 slots): bless, compelled duel, divine favor, ensnaring strike, heroism, shield of faith, speak with animals

2nd level (3 slots): magic weapon, lesser restoration, moonbeam, misty step

Actions

Multiattack. Berrian attacks twice with his longsword.

Longsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit:  9 (1d8 + 5) slashing damage. 

Lay on Hands. Berrian can use his action to touch a creature and restore hit points. He has a pool of 35 hit points to draw from to heal in this way.

Channel Divinity: Nature's Wrath. Berrian causes spectral vines to reach for a creature within 10 ft., which must make a DC 14 Strength or Dexterity saving throw (its choice) or be restrained. A creature can repeat this saving throw at the end of each of its turns.

Channel Divinity: Turn the Faithless. Berrian can use his action to force very fey or fiend within 30 ft. of him that can hear him to make a DC 14 Wisdom save or be turned for 1 minute or until it takes damage.

Reactions

 

 

Description

Credits: Wizards of the Coast and Alistair B. and Mark D.

Monster Tags: elf

Habitat: Forest

DerNachtEngl

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