Keen Hearing and Smell. Balto has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. Balto has advantage on an attack roll against a creature if at least one of the Balto's allies is within 5 feet of the creature and the ally isn't incapacitated. If Balto's ally is also the target of the calming bond, Balto gets a second attack.
Calming Bond. Once per short rest, Balto may spend a bonus action to bond with an Ally. While within 5ft of the bonded ally, the ally is under the effects of the Calm Emotions.
Multiattack. Balto attacks once per turn with a Bite attack. Then if Balto is within 5ft of its bonded ally, then Balto may also take another Bite attack or give up the attack to cause the bonded ally to spend their reaction on an attack against the same target as Balto's first Bite.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.
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