Antimagic Susceptibility. The armor is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the armor must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.
Spell Sense. If any non-cantrip spell is cast within 60ft, the armor is instantly aware of the casters position.
Multiattack. The armor makes two melee attacks.
Arm Blade Slash. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) Slashing damage.
Self Destruct. If the armor is reduced to 10 or less HP, it cast the spell Thunderwave at level 1, the DC for the saving throw is 12. Once the spell is cast the armor is reduced to 0 HP and is destroyed.
Description
This suit of magically animated plate armor clamors as it moves, banging and grinding like the vengeful spirit of a fallen knight.
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